Platforms - Other

Beyond the mobile, web and handheld, many interesting platforms exist that a game may wish to target. As Bedrock continues to expand its platform coverage, more of these kinds of systems are added to our supported list.

Antix Game Player

Antix Game PlayerTargeted across a range of devices that are not just mobile, but also extending into the set-top-box field, and everything in between, the Antix Game Player opens up an interesting range of distribution channels to the developer looking to expand the range of his IP. Based on the OpenKode specification, Bedrock supplies libraries and full cross compiled integration with the Antix GDK to leverage these devices in the easiest possible manner.

Features

  • Automatic Visual Studio project generation for debugging (using the GDK simulator)
  • Multi-threading (via KDThreads)
  • OpenGL ES support (where applicable)

Windows XP / Vista / 7

Windows XP / Vista / 7Creating a Windows executable build of an application can be a useful option, even beyond simply making a desktop build for releases purposes. Often a developer may wish to distribute an example build to someone who does not have access to the final device. Whilst some stand-alone simulators are available from select handset manufacturers for this purpose, creating a stand-alone exectuable that requires nothing more than Windows can be a viable and useful alternative. With all these reasons in mind, and more, Bedrock offers the developer the cross compilation option to create a stand-alone EXE which can be easily distributed and deployed as the developer and marketing team see fit.

Features

  • Automatic Visual Studio project generation for debugging
  • Multi-threading (via native Windows threads)
  • OpenGL ES support
  • Optional full-screen mode